Upon hearing this news, King Bahram (who also considered James a friend), following the successful actions of his father, tried to lure the saint with gifts and flowery words. St. James, however, was better armed for the fight and refused renounce his true King. Angered, Bahram condemned St. James to a brutal death.
The Orthodox Church gives the title "Great Martyr" to those that suffered particularly nasty or prolonged deaths. St. James certainly qualifies. His body was dismembered one joint at a time. He survived having both his arms and legs cut off in this manner. Finally, he was beheaded in the year 421.
I'd like to make three observations: two historical and one RPG related. First the historical:
- This reminds me that until the rise of Islam, Christian Rome's biggest rival was the Zoroastrian Persian Empire.
- Zoroastrianism is a monotheistic (though dualist) religion. I won't belabor the point, but, contrary to the synchretistic and PC impulses of modern man to insist that all religions (especially monotheistic ones) all want to go to the same place, Christianity, Islam and Zoroastrianism are radically different.
Most obviously, they are a source for adventures. They can give characters "missions" that, if not over used, can serve as "palette cleansers" for normal dungeon and wilderness exploration. Patrons can also give life to the world beyond the characters. By representing their own agenda, they imply agendas that run counter to their own goals. Without much effort, this can lend depth to an otherwise sketchy world. Finally, this background noise can become a major campaign theme/conflict should the Patron disappear/die/get replaced.
In my own campaigns, I try to take advantage of both magic users and clerics in order to insert Patrons into the game. Clerics are more natural for this — bishops make great Patrons. With magic users, they have to get their spells from somewhere. The story of St. James reminds me that there will probably be a major change in store for my players in the near future...